CHARLES RAPKIN Character Artist Web: http://www.rapkinproductions.com E-Mail: tragrendd@yahoo.com | Charles@rapkinproductions.com CAREER SUMMARY Comprehensive knowledge in computer animation and digital arts, including animation, modeling, compositing, texturing, lighting, scripting, and editing. Driven artist with a love for games that is a team player and works hard to create high quality products in the shortest amount of time possible. SKILLS Adept at using Maya, for modeling, animation, character set-up and MEL Scripting. Experienced with UNIX and Windows operating systems. Skilled in other software, such as Shake, After Effects, and Photoshop. Also strong traditional art skills. EDUCATION Associate of Science in Computer Animation February 2002 - May 2003 Full Sail Real World Education Winter Park, Florida • Game Character and Scene Design – Low-poly Modeling, object design, and texturing for games • Computer Character Design – Character Setup and MEL scripting, and NURBS modeling • Animation in 3D – Advanced character animation using IK and FK. EXPERIENCE Future Combat Scenarios September 2003 - Present • Character Modeler, created characters and other art assets for Unreal Tournament 2003 Modification Future Combat Scenarios. http://www.futurecombatscenarios.com Art teacher’s Assistant September 2000 - February 2001 • Tasks included assessment of student work; organizing projects, supplies, and files; preparing course materials.